the game The Lord of The Rings: War in the North no space left bright characters, various story lines, dramatic and stunning in its pathos of the scene. Without a shadow of doubt okrasov all unnecessary, mistake of the Snowblind revealed to the world of primitive and crude as cleaver Uruk-Hai, slasher. It ridiculous pieces loose the story of the one Ring, role-playing system and other stuff that could pull a good initiative of the morass of mediocrity.
"War in the North– – game-dummy, simulator simulator. She is trying to imitate something more beautiful, more profound and interesting. Pathfinder Ardan runs with the grace Ezio auditore, but can't even jump. It is really unforgivable for forest Ranger – if not to take into account the rails, narrowness and the directness of which will be envied even a series of Call Of Duty. He famously waving two-handed sword, but only knows three types of attacks. Striking the goal with the cutting off of limbs – not in the bill, we saw how it makes the Witcher Geralt.
Why to a wide paths and invitingly alluring entrances to the caves are shimmering tracks – too is unclear. Incidentally, it hardly probable not the first game, where the level ends with a fully positive statistics of geocaching. Kuts and does not affect the plot side mission flashing indicators on the screen. If you are asked to find something and collect – don't worry. All you will need lies or grows on a narrow trail, which is available for your move through the level, right under your feet. Multi-level quests? "never heard of it” – meet us developers. As well as extensive dialogues, affect the passage. The main characters, seems to suffer a special form of amnesia – different answers lead to that the NPC begin to read lectures on the history of middle-earth, the war of the Ring, the relationship between races and briefly retell the most famous legend of his world.
Frank primitive role-playing elements could be forgiven for perfection of action, the variety of enemies, the amazing beauty of the world. But no, reigns everywhere badly covered hut. We see map with two dozen locations – it turns out that we need only one third of them, the rest – just mark with a description for common development. Play for elf and a dwarf to evaluate possible options command passing – quickly realize that the only difference is in the race and box of the character. We begin to rejoice offsuit the orcs, walking undead and goblins – and by the middle of the game understand that enemies just a few species, slightly changing in appearance, depending on the terrain, where the massacre. Great eagle to Balaram and his tribe, the habits and appearance similar to tousled marginal pigeons. Dramatic animated screensaver representing the next boss, turns only long, running around naked with banal Zatikian unhappy with the mouse. We, dammit, meet giant dragon, looking forward to the match, which would have put the belt Skyrim – and in an hour watch the cut-scene amicable with him farewell.
Generally, some details hint that we could expect something more – the abundance of «unnecessary» articles, fit only for the sale, again – extensive map, strange, if specially lopped, dialogues with clearly not decorative characters… Is in some point of scriptwriters and producers struck the ancient mysterious curse of some dismal amartia?